Showing posts with label Rough Draft. Show all posts
Showing posts with label Rough Draft. Show all posts

Monday, April 30, 2018

Show Package Project | Progress and Update

Here is a video I made to represent my progress from 4/21. It has each of the pieces labeled at the stage they are at:


Since the above video, I have made significant progress. One thing I have done is practiced transitions. Using an after effects tutorial located on Youtube, I learned the process of creating transitions using alpha matte layers and the shape tool. Below is a video of my progress.

PRACTICING TRANSITIONS:




Finally, I worked on type treatments for my opening and completed it. In the rough draft below, you can see my completed opening, without the audio required for it. My final steps will be to add audio that fits to it and maybe some sound effects, such as a dog barking.





Monday, April 16, 2018

Show Package Project | Storyboards

For the show package project, I created three separate storyboards. Each story board focuses on a separate part of the project, and has numerous treatments for the idea.

Lower Thirds:
(click the image to enlarge)

I played with the idea of many different things happening in the "lower third." I experimented with the idea of a bone falling into the page, but decided this would not be a proper banner. I also played with one similar to National Geographic's style. I played with the idea of having a paw print, but my professor asked me the question of the meaning of the pawprint. To her question, I came up with the idea of creating the documentary called "pawprint" as in, a documentation of how dogs leave their paw prints on us as humans. We also spoke about the idea of bone being on the left side instead of the right, so we do not have a weird open ended space if text is not long, ie, see the right bottom frame for the demonstration.

Background:
(click the image to enlarge)
In the above storyboard, I have demonstrated what elements will be necessary for the background. I like the idea of the paw prints being left by a dog, and therefor that is how they will animate onto the screen. This background will be a huge starting point for where the photo comps and transitions will come for. The paw prints will move in this way and create limited space left over. For transitions / bumper, the paw prints could potentially enter and exit in the same way. For photo comps, the paw prints would enter the same way, but their will be intentional open space. A collage like image will enter, shake slightly, and then there will be room for the text for explanation.

Introduction / Title Opening:
(click image to enlarge)
The storyboard for the Title Opening was roughly drawn quickly. I have decided that their will be footage of puppies playing or dogs interacting with humans. The footage will fade to the blue screen, and then the paw print background will begin with minor adjustments. White cut out pictures to form a collage will appear on top, entering the same ways as paw prints and creating their own motion. From there, everything will exit the screen, the viewer will be left with one (1) singular paw print. The title will then enter from behind the paw print.
My only question is how to have the text organically enter around the paw print without being geometric and angular.






Tuesday, April 10, 2018

Logo Project | Final


Effects used:
Displacement Map, Fast Box Blur, Colorama, Motion Tile

Reflection is created by creating a pre-comp that contains an image that is 3D and has a camera.

Monday, April 2, 2018

Logo Project | Rough Draft 2



Here is a very rough draft of what I plan on doing for my logo for my demo reel.

Changes I am looking to include are possible images in the glitch, more work with the 3D camera, and an actual final logo I create in illustrator.

Monday, March 26, 2018

Logo Project | Rough Draft Practice from Class 1


Today in class, we worked on using effects to create our logo in order to have something to show. Upon experimentation of using a tutorial listed in my inspiration, I have creatively come up with a new idea that I will be using. My logo will now not be symbols, but will start with:

CARTOONING
GAMING
CODING
DESIGNING
KRL
 (krl is my initals)

Each word will glitch to the next text effect. I think it would be neat to have all these texts positioned in different places, almost like a 3D effect where my logo is scrolling through all the things I can do. I think this will really broadcast who I am as a designer and have strength. KRL will have a symbol next to it, maybe a kiss or a lollipop. I feel this newly designed logo really illustrates who I am as myself and as a person.

Friday, March 9, 2018

Character Animation | More Work



Here is some more work on my character animation based on some feedback I got. I worked on giving her a second expression, and I also gave her actual legs and feet. I slightly corrected some of her movement.

I will be using this same character for our next project, but I will be changing her animation to bend down, and possibly her facial expression.

I also got some feedback on this character. Some said her eyes seemed a little wonky. I will be working on this before the final environment scene is due.

Monday, March 5, 2018

Character Animation | [ROUGH] Storyboard + Notes

Here is an image that has my very rough storyboard, sketched horribly with notes all around of the ideas I want to create. I never created a storyboard directly of what I wanted the character to do. This storyboard was created long before the character was created, and I feel like it did not have the best direction. Notice their are mutliple ideas noted.


Monday, February 26, 2018

Character Animation | Work in Progress

THIS IS A WORK IN PROGRESS.
THIS IS NOT A FINAL.

Here is my character animation's work in progress. I feel she is very stiff. Upon asking some colleagues for critique, they said that I need to finish her feet, which is something I have found myself procrastinating on. Also, they commented on the unnatural motion of her legs, again something I have to fix. Finally, they commented on speed of the arms, something I have always struggled with. These are things I am all going to try to fix before even working on what I consider the final.

I would love to hear anyone's opinions of the background colors, and if they are okay and not to contrasting to the main character.

WATCH HERE: https://youtu.be/PGykZOHyats


Tuesday, February 13, 2018

Cultural Myth Stop Motion | Rough Draft

Here is the Rough Draft for the Cultural Myth stopmotion created for class. We originally imported all images into Adobe Premiere, not using the sequence. We found that when the images are arranged by type correctly in the folder, we can import them in a sequence.

I had made the audio to fit the 1:23 seconds (non-sequenced) images. Unfortunately, we had to go with this version because we did not have time to recraft the audio for class.

The version I am uploading is low quality and has the Premiere Preset Titles, not our finished After Effects titles we worked on. I will upload the next rough draft before the final.

If I was to do this again, I would change the time of day and working personally hands on with Michaela. We would change the length and the mixing of certain things, along with the way we labeled things and the centering of the images. I would also fix the audio to match the image sequence - something we are interested in doing for the finals.