First, here is an update on style frames. These were meant to be posted with the storyboard.
Next, I wanted to describe some my feedback in detail that really shaped the final image produced for this piece. Everyone said that I needed to use KRL as my logo instead of the hand drawn style I tried to use. As a defense for myself, I chose to add the logo because my initial feedback said that I had not created a logo. I understand now I need to make KRL and Kyla Railey-Lowery more stylized to myself.
Another thing I want to work on is using fonts that follow a more professional style. I originally removed myself from the pink style because I was told it might seem more feminine and is not always something we associate with professionalism. I chose orange. Now, I am running into this problem with every font I choose. My projects are becoming too feminine or showing off too much of wedding designer theme. I need to find a font that looks professional and cohesive to the many professions I am attempting to associate myself with.
Finally, the last thing I want to work on is creating small images in between the glitch effect. It was something my professor and I had spoken about previously and I believe if it had not been for time constraints I would have been able to figure out how to accomplish this effect. It's something I later want to work on.
Showing posts with label Feedback. Show all posts
Showing posts with label Feedback. Show all posts
Sunday, April 15, 2018
Sunday, March 25, 2018
Character Environment CANDYLAND | Final
Here is the final Candyland scene using some updates taken from the feedback provided. The feedback can be seen in my previous blog post.
New features to the final include:
Gray Scale Girl which changes once retrieval of Candy
Candy Wrapper Sound
Slight Change in girls movement, including the way she walks in, and the jumping motions.
Saturday, March 24, 2018
Character Environment CANDYLAND | Storyboard + Development + Feedback
Development
The following is rough sketches done in a pen that was
running out of ink and mechanical pencil. I attempted to use arrows to
symbolize the motion that the girl would be creating. These arrows can be found
in frames such as three and four to show basic motion.
- For frame three, I describe the rocking movement, which is something I want to create when she lands too hard and cannot catch her balance.
- For frame four, I use arrows and pencil lines to describe the bending of her torso when retrieving the candy. The arrow can also be seen duplicated in pencil in the close up.
Feedback
The feedback I received touched base on many different
things. I broke them down into categories in order to provide myself with a
better framework for the final.
Character The
girl’s color blends in with the candy (as does the candy with background). She
also blends into the background. When she pops up at the end, you do not notice
the candy in her mouth. Also, she seemed very pixelated when shown large scale
on the projector.
Solutions I am considering changing her to a gray scale and once she retrieves the candy to have her change to a full colored character. I will also work on finding a way to remove the pixilation in her. I am hoping that I will be able to do this since she was created in Photoshop, something different than what I usually do. The candy will change to be more saturated also, instead of the cotton candy color scheme as the rest of the document.
Solutions I am considering changing her to a gray scale and once she retrieves the candy to have her change to a full colored character. I will also work on finding a way to remove the pixilation in her. I am hoping that I will be able to do this since she was created in Photoshop, something different than what I usually do. The candy will change to be more saturated also, instead of the cotton candy color scheme as the rest of the document.
Movement The girl
jumps fast but falls slow, which is the opposite of real time movement. The
girl does not accurately follow the path and may need to be scaled down in
order to fit the path. Finally, the girl DOES NOT walk at the beginning but
slides in.
Solutions I need
to add the key frames for the walk motion at the beginning of the animation.
Also, I need to work on her sizing and timing of separate things.
Sound While sound
was not added, it was discussed. Possible addition of background noise, candy
wrapper sound. The noise will demonstrate what is happening.
Questions Some
questions I received were: “What’s the purpose of the outline?” “Should the
girl be black and white till she picks up the candy?” “Why is the most animated
part currently when she picks up the candy?”
Friday, March 9, 2018
Character Animation | More Work
Here is some more work on my character animation based on some feedback I got. I worked on giving her a second expression, and I also gave her actual legs and feet. I slightly corrected some of her movement.
I will be using this same character for our next project, but I will be changing her animation to bend down, and possibly her facial expression.
I also got some feedback on this character. Some said her eyes seemed a little wonky. I will be working on this before the final environment scene is due.
Sunday, March 4, 2018
Cultural Myth Stop Motion | Update + Feedback
I wanted to add a quick update to the posts added earlier on about my Stop motion. I realized I had never added any of my inspiration, ideation, or definition, besides the mindmap posted early. I wanted to include extra processes to really explain where I was coming from.
Defining the assignment in my own words:
I had felt that this assignment was to make a stop motion out of something we all believe in but don't really always address as something incorrect. My biggest step in understanding the assignment was relating it to celebrities, where we believe they have all these things they really do not. I used that as my biggest definition of the project.
Ideate: I feel most of our ideation is done in one of my earlier blog posts. Our mind map was a huge inspiration behind where are idea for the project came from.
Collect: Michaela, my partner for this assignment, showed me some great examples of stopmotion unlike anything I had ever seen. This was similar to one of the things she showed me:
https://www.yelldesign.com/our-work/papermeal/
We really liked how they used paper ingredients and still created a food like dish. It was a big inspiration behind the idea of a stop motion that used food.
This is one of the specific examples: https://www.youtube.com/watch?v=qBjLW5_dGAM
We almost considered copying the aestetic completely we enjoyed the stopmotion so much. This stopmotion by PES is very well made and also very aestethically pleasing to watch, which was also something we were going for.
Styleframes: I thought these had been added in a post, but it looks like the post never got published and got deleted. During the process, Michaela and I spent a lot of time on call and messaging to discuss things. These are two images heavily discussed about whether or not we liked the project. Both are included here as styleframes, and really show the true idea behind our stop motion. (seen above)
Feedback: I never talked about the feedback that had been shared about our project. We did not receive a lot of what I consider "hearty" feedback, real feedback to help us. We did hear a little bit about timing from classmates, critique on our cookies. I think the biggest problem was something I had really outlined before, and that is the inconsistent lighting and not choosing a good time to film. We could also work a bit harder on clarity of the message.
Defining the assignment in my own words:
I had felt that this assignment was to make a stop motion out of something we all believe in but don't really always address as something incorrect. My biggest step in understanding the assignment was relating it to celebrities, where we believe they have all these things they really do not. I used that as my biggest definition of the project.
Ideate: I feel most of our ideation is done in one of my earlier blog posts. Our mind map was a huge inspiration behind where are idea for the project came from.
Collect: Michaela, my partner for this assignment, showed me some great examples of stopmotion unlike anything I had ever seen. This was similar to one of the things she showed me:
https://www.yelldesign.com/our-work/papermeal/
We really liked how they used paper ingredients and still created a food like dish. It was a big inspiration behind the idea of a stop motion that used food.
This is one of the specific examples: https://www.youtube.com/watch?v=qBjLW5_dGAM
We almost considered copying the aestetic completely we enjoyed the stopmotion so much. This stopmotion by PES is very well made and also very aestethically pleasing to watch, which was also something we were going for.
Styleframes: I thought these had been added in a post, but it looks like the post never got published and got deleted. During the process, Michaela and I spent a lot of time on call and messaging to discuss things. These are two images heavily discussed about whether or not we liked the project. Both are included here as styleframes, and really show the true idea behind our stop motion. (seen above)
Feedback: I never talked about the feedback that had been shared about our project. We did not receive a lot of what I consider "hearty" feedback, real feedback to help us. We did hear a little bit about timing from classmates, critique on our cookies. I think the biggest problem was something I had really outlined before, and that is the inconsistent lighting and not choosing a good time to film. We could also work a bit harder on clarity of the message.
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